The concept art for the three of the swords has a rose bulb for their pommels.
I was unsure if I could even model a rose, but Vee suggested kitbashing by taking someone else's free to use rose model and simply deleting the parts I didn't want.
While it did look good, and closer to the concept art, the poly count was quite high. Thankfully, Nat taught me about the Reduce tool in Maya.
I have also adjusted the pommel for the other swords, this was done before I started work on the rose bulb, they will likely be changed out for a better looking one seen on the left.

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