The previously shown character rig would not allow me to animate any limbs besides the legs. I could not come up with a fix so instead I manually rigged up the character instead of using Maya's "AutoRig" function. You can see the results below.
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Textured Crate model
I know it looks bad that I'm posting about texturing a crate now, but I made, UVed and textured this in the span of about 20 minutes. A...
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Originally, my idea was to have the player start on the docks of an island, walk over to the Tower of Flints and the destroyed turrets arou...
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Still working my way through the list, these were the next items I checked off. The barricade and caltrop wasn't asked of me, but I tho...
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After my previous few updates about tables and flasks, I created some flasks within Maya to be used ontop of my tables and possibly shelves ...

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