Friday, May 14, 2021

Cauldron Problem

 The goo that flows out of the cauldron (pic 1) does not kill and respawn the player as it should do. I have attached my code below (pic 2) to maybe help understand what I was going for.




Thursday, May 13, 2021

Barrel Problem

 Despite all of the props and level geometry being labeled as "Ground", once the player is on top of a barrel (critical to advance higher up) they no longer jump. For some reason.




Monday, May 10, 2021

Character Death Animation

 This is my character's death animation, used for when they touch the goo from the cauldron or when touching other obstacles.




Friday, May 7, 2021

Character Jumping Animation

 Below, you can see my character's jumping animation. This animation is used for when the player is jumping.



Thursday, May 6, 2021

Quit game code

 I realized that my previous game projects did not have an end to them, they did not have an ingame way to quit. For this game I am hoping to rectify that mistake and once the player has reached the chocolate on the table at the very top, it will quit the game, serving as the end point.




Wednesday, May 5, 2021

Tuesday, May 4, 2021

Character Rig Update

 The previously shown character rig would not allow me to animate any limbs besides the legs. I could not come up with a fix so instead I manually rigged up the character instead of using Maya's "AutoRig" function. You can see the results below.



Sunday, May 2, 2021

Textured Level

 I have completely textured my Level, you can see a few screenshots of it below. For whatever reason, the lighting makes some of the textures look as if they're wet. This is better shown when actually in game. I do not know how to fix this.






Textured Crate model

 I know it looks bad that I'm posting about texturing a crate now, but I made, UVed and textured this in the span of about 20 minutes. A...