Wednesday, February 3, 2021

Quick Idea for getting around the map

 Late last night I was watching a video of a game called "Cloud Climber" and some of the visual elements and level design inspired me, so very quickly I threw a rushed drawing together of a potential way the player could navigate through the several different towers within the game world.


Essentially, the player would not have been the first person to visit this remote island with this structure on, and so there would most likely be things left behind from previous visits. I propose that one of these be different ways of getting around, such as a makeshift "bridge" from a plank of wood. Or perhaps ladders. If I were to incorporate this into my game, I would need code to climb, and also prevent the player from falling off and having to go all the way back up.

No comments:

Post a Comment

Textured Crate model

 I know it looks bad that I'm posting about texturing a crate now, but I made, UVed and textured this in the span of about 20 minutes. A...