Late last night I was watching a video of a game called "Cloud Climber" and some of the visual elements and level design inspired me, so very quickly I threw a rushed drawing together of a potential way the player could navigate through the several different towers within the game world.
Essentially, the player would not have been the first person to visit this remote island with this structure on, and so there would most likely be things left behind from previous visits. I propose that one of these be different ways of getting around, such as a makeshift "bridge" from a plank of wood. Or perhaps ladders. If I were to incorporate this into my game, I would need code to climb, and also prevent the player from falling off and having to go all the way back up.

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