Friday, March 31, 2023

Axe texture redone

 I've taken another attempt at properly texturing the axe according to Caitlin's concept art for it. I went back and added a few bits to the model that I missed first time around too. I am much happier with how this one came out.

Monday, March 27, 2023

First Axe texture

 I attempted to texture an axe, this time following the colour scheme and design that Caitlin provided. I feel as if I haven't done this justice, and I will be reattempting this again once I have improved with the paint layers in Substance Painter.

Saturday, March 25, 2023

Watchtower texture

 The watchtower in the bandit camps are now finished. This is the textured model.

First hammer texture

 I've moved on to improving, UVing and texturing my hammer and axe models now. This is the first one I did.

Shield texture

 The shield needed a proper model and texture imported into unity to replace the placeholder one as soon as possible. Now that the sword set is out of the way, I textured the shield.

Fifth sword texture

 The original set of five swords that I created have now been completed! From an improved model, to UV and textured, they're all done! This is the final one I did.

Monday, March 20, 2023

Fountain texture

I was asked to create a fountain, with a space in the middle for some kind of extension or statue to sit on top of. I made the model, I UVed it and it's fully textured.

Friday, March 17, 2023

Fourth sword texture

 I finished UVing another sword, and I have fully textured it. (The mesh is visible in the first image)

Second and third sword texture

 I've completed two more swords' UVs and textures.

This is the second one:

 And this is the third model:

Thursday, March 16, 2023

First Sword texture

After cleaning up my sword models, I've been able to being UVing them and then import them into substance to start texturing. This is the first one I've finished.

Tuesday, March 14, 2023

City Walls and stairs wip model

 These are early versions of what I envision the walls surrounding a city in-game would look like, alongside a set of stairs for them. The models are no where close to final, and I intend on finding the time to finish and improve them.

Shield

 The shield straps and handle have been properly scaled to the character model that's being used in the game. It'll be used for the blocking and parrying mechanics.

 


Monday, March 13, 2023

Bridge Model

 Continuing down the to-do list, I created a bridge. This will be used in-game to travel over the lakes and streams in the world.

 

(Cross for player scale reference)


Wednesday, March 8, 2023

Bandit Watchtower Model

The current to-do list mentioned some kind of wooden watchtower, which I presumed was to go with the wooden bandit camp set. This is what I came up with.

Wooden Spike Walls, caltrops and barricade

 Still working my way through the list, these were the next items I checked off. The barricade and caltrop wasn't asked of me, but I thought it would fit the area of a bandit camp, so I created them anyway.


Door Models

 Recently, the modelers of our group were given a list of things that needed modelling by our lead, Charlie. So far, I have created two doors. A single and a double variant.

Textured Crate model

 I know it looks bad that I'm posting about texturing a crate now, but I made, UVed and textured this in the span of about 20 minutes. A...