I've taken another attempt at properly texturing the axe according to Caitlin's concept art for it. I went back and added a few bits to the model that I missed first time around too. I am much happier with how this one came out.

I've taken another attempt at properly texturing the axe according to Caitlin's concept art for it. I went back and added a few bits to the model that I missed first time around too. I am much happier with how this one came out.

I attempted to texture an axe, this time following the colour scheme and design that Caitlin provided. I feel as if I haven't done this justice, and I will be reattempting this again once I have improved with the paint layers in Substance Painter.

I've moved on to improving, UVing and texturing my hammer and axe models now. This is the first one I did.


The shield needed a proper model and texture imported into unity to replace the placeholder one as soon as possible. Now that the sword set is out of the way, I textured the shield.


The original set of five swords that I created have now been completed! From an improved model, to UV and textured, they're all done! This is the final one I did.


I was asked to create a fountain, with a space in the middle for some kind of extension or statue to sit on top of. I made the model, I UVed it and it's fully textured.

I finished UVing another sword, and I have fully textured it. (The mesh is visible in the first image)


I've completed two more swords' UVs and textures.
This is the second one:


And this is the third model:


After cleaning up my sword models, I've been able to being UVing them and then import them into substance to start texturing. This is the first one I've finished.

These are early versions of what I envision the walls surrounding a city in-game would look like, alongside a set of stairs for them. The models are no where close to final, and I intend on finding the time to finish and improve them.


The shield straps and handle have been properly scaled to the character model that's being used in the game. It'll be used for the blocking and parrying mechanics.

Continuing down the to-do list, I created a bridge. This will be used in-game to travel over the lakes and streams in the world.
(Cross for player scale reference)
The current to-do list mentioned some kind of wooden watchtower, which I presumed was to go with the wooden bandit camp set. This is what I came up with.

Still working my way through the list, these were the next items I checked off. The barricade and caltrop wasn't asked of me, but I thought it would fit the area of a bandit camp, so I created them anyway.


Recently, the modelers of our group were given a list of things that needed modelling by our lead, Charlie. So far, I have created two doors. A single and a double variant.

I know it looks bad that I'm posting about texturing a crate now, but I made, UVed and textured this in the span of about 20 minutes. A...