Tuesday, January 26, 2021

Chosen piece of text

 As mentioned in the prior post, I am to base my game world off of an excerpt from a novel. I had several excerpts to choose from, but I ended up choosing this piece from "The Tower of Flints" by Titus Groan.

"Over their irregular roofs would fall throughout the seasons, the shadows of time-eaten buttresses, of broken and lofty turrets, and, most enormous of all, the shadow of the Tower of Flints. This tower, patched unevenly with black ivy, arose like a mutilated finger from among the fists of knuckled masonry and pointed blasphemously at heaven. At night the owls made of it an echoing throat; by day it stood voiceless and cast its long shadow."

I will be making a game world to explore based off of this description.

Monday, January 25, 2021

New Project

 I have been tasked at creating a 10~ minute long exploration game based on a chunk of text from a novel.

It will be a 3D, First person exploration game, no complex gameplay mechanics, just simply walking about and maybe climbing (should I need it). My game will also focus more on the visual side of things. Graphics and world detailing.

 The deadline is somewhere in March. The 20th, if I remember correctly.

Saturday, January 16, 2021

Start to Finish video.

 This is a video showing the game being played from start to finish. The game loops after the third level, all the way back to the beginning.




Thursday, January 14, 2021

All Level Layouts 1 to 3, updated with Coins

 Now that I have finally resolved all issues with movement and coins, I can now put all coins within all three of my levels. Below are the updated versions, including level three, which I did not show originally as it was made after I fixed the previously mentioned issues.




Wednesday, January 13, 2021

Jump bug

 After fixing the coin bug (by changing the code I was using), I ended up creating a new problem for myself. I could pick up a coin and then jump, but I could only jump once. Regardless of if I had picked up a coin or not.




Monday, January 11, 2021

Current Level 2 Layout

 Below I have included a screenshot of my second level within the game. Currently there is still an issue with collecting coins, and once it is fixed I will add coins throughout the level.


The green outline represents the end trigger for the level.

Coin Bug

 

 

This is a video showcasing the bug I mentioned in a previous post, where collecting a coin would not allow the player to jump after collecting it. As of writing, this bug has yet to be fixed.To fix this, I will have to change the code I have used for player movement.

Wednesday, January 6, 2021

Current Level 1 Layout.

 I am hoping to create up to 3 levels for my sidescroller project.

This project isn't about making a game, rather figuring out what skills I need to work on and how to do so, hence the small number of levels I am aiming to include.

For starters, this is my current layout for level 1.



There are a scarce amount of coins at the moment due to a bug that disables my jumping, for some reason, I will showcase this in a future post.

Monday, January 4, 2021

Sprites

 For my 2D sidescroller, I have created a sprite sheet to use as textures in my game.

Included is a floor texture, a "?" block similar to Mario, a metal block, a broken block, an alternate dirt texture, an "empty" block, the playable character and a coin.



These were created in Illustrator. Perhaps in a future iteration I could have different types of coin, with varying sizes, colour and value.


I also have an enemy sprite as shown below.

 

This enemy will move back and forth and will kill the player upon contact.


Textured Crate model

 I know it looks bad that I'm posting about texturing a crate now, but I made, UVed and textured this in the span of about 20 minutes. A...